Thursday, March 12, 2015
Rat Maze Level in Unreal Game Engine
So I'm in a Tech Art class and I'm learning about the Unreal game engine and using the UDK and I was able to create a rat maze and a terrain that has a piece of cheese on it that you have to find. I've added triggers and particle effects in my level, but you can't really see them as active in a playable level. I will try to record myself playing my level and showing off everything I've added into it. But for now, here are some screenshots of the level I've made in UDK. I hope you like it. Please tell me what you think.
Monday, September 9, 2013
Zombie Attacked Children's Room
So I started my next class in my degree plan of Game Art. The class is Video Game Art II (VGA 2). I chose to do a abandoned, zombie attacked, children's room like in the game ZombiU. That is where my inspiration actually came from. I'm in the blocking phase, and getting textures and putting things into place. So here's what I have so far.
UPDATE!:
I made a custom texture for my walls of my room.
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UPDATE!:
I made the wheels more round and more realistic on my train.
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UPDATE!:
I made a toy train to add to my room. It's blocked out, but will make it more better.
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UPDATE!:
I've completed my art center for my room.
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UPDATE!:
Forgot to post this, but here's my latest update from about a week ago. I got bloody tables and walls made for my room.
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UPDATE!:
No major update, but I got to see my level in the Unity game engine with a character running around.
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UPDATE!:
So I'm working on the next piece for the room which is the cubbies/backpack holder. I just got the model done and now need to texture it.
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UPDATE!:
So I decided, today, to work on something else in my room besides the chair since that is taking me sometime to figure out. I mapped the library/bookcase and added a rug, which still needs work and added some more chairs to make it look like something has happened in that corner.
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UPDATE!:
I'm currently working on texturing/mapping this chair. It's giving me some trouble, but I'm getting it how I want it to look.
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UPDATE!:
I added a texture to the toy chest.
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UPDATE!:
I've added my custom child floor with blood and I'm working on the chairs now.
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UPDATE!:
I've added chairs that I've made to my room. One chair copied 17 times for a total of 18.
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I've added chairs that I've made to my room. One chair copied 17 times for a total of 18.
Here are the reference images that I'm going off of.
And here are some floor textures that I'm working on/may be using for the floor.
Thursday, July 11, 2013
Thursday, June 13, 2013
ZBrush Rucksack Project
So here's my current and first project in ZBrush. It's a rucksack and I'm trying to work to get it to look as close to the reference as possible.
Saturday, May 11, 2013
Mac Book
So here's a Mac Book that I made for my Video Game Art 1 class I made. I like how it came out and it looks like a real laptop. Let me know what you think.
Tuesday, May 7, 2013
Home Desktop Computer
So I felt like modeling and I wanted to make something I've made before in a 3D Modeling & Rendering class I've taken in school. I haven't added textures on it, yet, but I will soon. Let me know what you think.
Saturday, February 16, 2013
Video Game Art 1: Crate
So here is a crate that I'm currently working on in my Video Game Art I (VGA I) class. This is a low poly model. I', still working on it and trying to get it as close as possible to the reference image as possible.
Wednesday, December 12, 2012
My 3D Animations
So after a semester of 3D animation 1, here are my animations that I've done over the past few months. The Last one is a demo reel of them all except for the basketball. I left that one out because I thought it was the worst one that I did and if I were to send my reel to a studio, I wouldn't want that in my reel. So anyways, please tell me what you think.
Thursday, August 16, 2012
The Control Room
So this is as much as I could do for this control room. I repeated textures on many objects and used specific parts of textures for the center object. The blueprint was my whole starting point for this project. This did take me some time to work on and I feel I put in alot of work. I feel like I could perfect it and make it way better and look like something real.
Tuesday, June 26, 2012
Griffith Observatory (Western Themed another Update)
So I did some more work on the exterior of my building. I added more texture on the primitives. I couldn't get the texture on the extruded spline I used as a head sign and couldn't figure out why. I still don't have a door or windows, but maybe I can get that done soon.
Monday, June 25, 2012
Griffith Observatory (Western Themed Update)
So I've added some changes to the building, but need to add windows and a door. It's looking more like a western building with the overhang and the pillars. The top part with the 2 inclines is going to be where I want a sign of what kind of building it is. Either a Saloon or Bar or Water Facility of kind. If possible, maybe a hanging sign on the front or side walls or maybe some boxes or barrels for life.
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